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AI Insights · Timothy · April 2022

Top 5 Low Poly Games on iOS in Saudi Arabia - Q1 2022

Discover the performance trends of the top 5 low poly games on iOS in Saudi Arabia during Q1 2022, including revenue, downloads, and active users.

Top 5 Low Poly Games on iOS in Saudi Arabia - Q1 2022

During the first quarter of 2022, the top 5 low poly games on iOS in Saudi Arabia have shown varied performance trends in terms of weekly revenue, downloads, and active users. Here’s a closer look at their metrics:

Roblox from Roblox Corporation saw its weekly revenue peak at approximately $331K in the last week of December 2021, with fluctuations throughout the quarter, ending at around $220K in the final week of March 2022. Weekly downloads for Roblox remained relatively stable, peaking at around 27K in early January and experiencing a dip to 17K towards the end of March. The game maintained a consistent active user base, hovering around 500K weekly active users.

Art of War: Legions by Fastone Games experienced a notable spike in weekly downloads during the week of March 7, reaching approximately 2.4K. Revenue for the game was highest in early January, peaking at $4K, but saw a significant drop, ending the quarter at around $914. Weekly active users showed a sharp increase to about 10.8K in early March before declining to 6.7K by the end of the quarter.

Island War: Raid, also from Fastone Games, showed a steady increase in weekly downloads, with a peak of approximately 1.1K in early March. Revenue saw a significant rise in mid-March, reaching about $1.3K before dropping to $288 by the end of March. Active users peaked at around 1.5K in mid-March, maintaining a consistent level around 1.2K towards the end of the quarter.

Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd exhibited strong performance in weekly downloads, peaking at approximately 5.1K in late January. Revenue for the game was highest in early January, reaching $881, but saw a gradual decline, ending the quarter at around $185. Weekly active users showed significant growth, peaking at around 7.6K in mid-March, before slightly decreasing to 5.5K towards the end of the quarter.

Tower Clash from 89Trillion had modest performance metrics, with weekly downloads peaking at 109 in early February. Revenue for the game remained relatively low, peaking at $203 in late January and declining to $77 by the end of March.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022